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SpeedTree Games Indie v8.3.0 Win

SpeedTree Games Indie v8.3.0 Win

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SpeedTree Games独立v8.3.0胜利
信息:

IDV,Inc很高兴地宣布推出SpeedTree Games Indie 8.3.0。 SpeedTree for Games是一款屡获殊荣的3D程序植被中间件产品,具有微调的艺术控制。包括Modeler,编译器,树库和全源SDK。
8.3.0中的新功能:
新功能

- 新版本:SpeedTree Games Unity订阅

8.3.0标志着SpeedTree v8 for Unity首次公开发布。

- 新产品:SpeedTree Games Indie

SpeedTree Games现在提供高端建模师的功能,价格更低。 FBX / OBJ导出,摄影测量工具以及独立定价的SpeedTree集成功能。

- EULA改变

收入上限已添加到多个产品中,如下所示:

。 SpeedTree订阅(每月19美元):仅限于年收入低于10万美元的工作室/团队

。 SpeedTree Indie(999美元/年):仅限于年收入低于100万美元的工作室/团队

。 SpeedTree完整许可证(每个标题/平台):适用于UE4自定义许可证持有者,需要站点许可证或年收入超过100万美元的工作室

- 添加到Mesh生成器的“Lock to Parent”

选中此选项后,会强制放置在分支上的网格使其自身适合分支的长度。取消选中此选项以允许变量大小。

- “翻转背面的法线”应用程序首选项

如果未启用此选项,则双面材质的背面将使用翻转法线进行渲染,以便更加符合PBR渲染。这可能会导致某些型号出现震动。添加了此应用程序首选项以控制此行为,并将在广告牌呈现期间使用。

Bug修复

- [CRASH]增长出口

修复了在动画增长导出期间导致模型子集崩溃的错误。

- 孤儿发电机

从早期版本保存的模型可能已删除生成器,但在生成编辑器中不可见。这种情况导致发电机布局出错,并已得到修复。

- XML导出中的材质

修复了一个错误,该错误阻止了材料信息保存在XML导出中。

- XML导出中的叶参考材料ID

修复了一个错误,该错误阻止了在未包装的XML导出中更新叶参考材料ID。
关于Speedtree Games 8. SpeedTree Games 8是我们屡获殊荣的3D植被建模软件的最新版本。 SpeedTree for Games现在提供高端建模师的功能,价格更低。
特征:
- 完整的PBR工作流程和渲染。支持应用程序中的非破坏性材料编辑。


SpeedTree Games Indie v8.3.0 Win
Info:

IDV, Inc is pleased to announce the availability of SpeedTree Games Indie 8.3.0. SpeedTree for Games is an Award-winning 3D Procedural vegetation middleware product with fine-tuned art controls. Includes Modeler, Compiler, Tree Library and full-source SDK.
What’s new in 8.3.0:
New Features

– New release: SpeedTree Games Unity Subscription

8.3.0 marks the first time SpeedTree v8 for Unity has been made publicly available.

– New product: SpeedTree Games Indie

SpeedTree Games is now available with features from our top end modeler at a lower price. FBX/OBJ export, photogrammetry tools, and the full power of SpeedTree integrations at indie pricing.

– EULA changes

Revenue caps have been added to several product offerings as shown below:

. SpeedTree Subscription ($19/month): Limited to studios/teams with yearly revenue under $100K

. SpeedTree Indie ($999/year): Limited to studios/teams with yearly revenue under $1M

. SpeedTree Full License (Per title/platform): For UE4 custom licensees, studios requiring a site license, or with a yearly revenue of over $1M

– “Lock to Parent” added to Mesh generators

This option, when checked, forces meshes placed on branches to fit themselves to the length of the branch. Uncheck this option to allow variable sizes.

– “Flip normals on backside” application preference

When this option is not enabled, the backsides of two-sided materials are rendered with flipped normals in order to be more compliant with PBR rendering. This can result in jarring lighting on some models. This application preference has been added to control this behavior and will be used during billboard rendering.

Bug Fixes

– [CRASH] Growth export

A bug that caused crashes on a subset of models during animated growth exports has been fixed.

– Orphaned generators

Models saved from earlier releases could have deleted generators present but not visible in the Generation Editor. This situation caused errors in generator layout and has been fixed.

– Materials in XML exports

A bug has been fixed that was preventing material information from being saved in XML exports.

– Leaf reference material IDs in XML exports

A bug has been fixed that was preventing leaf reference material IDs from being updated in unwrapped XML exports.
About Speedtree Games 8. SpeedTree Games 8 is the latest iteration of our award-winning 3D vegetation modeling software. SpeedTree for Games is now available with features from our top end modeler at a lower price.
Features:
– Full PBR workflow and rendering. Supports non-destructive material editing in application.

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